[next] [prev] [up] Date: Sun, 16 May 82 21:24:00 -0400 (EDT)
[next] [prev] [up] From: Richard Pavelle <RP@MIT-MC >
[next] ~~~ [up] Subject: 4 x 4 x 4 = C^4

I played with C^4 and I conjecture that the tools from C^3 are
sufficient to solve it. I have not completely finished it but I
think it is just a matter of time.

One transformation I use repeatedly, in generic terms, is
S = top 180, 2nd slice up or down, top 180, 2nd slice down or up. This
is the verticle slice which is facing you. This is just the move in
C^3 to move 3 edges in a plane whereas in C^4 the outcome is far more
complicated.

The steps for C^4 are then
1) Align the centers with a map. Some use of S is necessary.
2) Do all corners as in C^3.
3) Use S repeatedly to position the edges and this is very laborious.
4) Use the C^3 edge flip (Rubik's transformation) to finish it off.

After several hours of C^4 I find C^3 looks like a toy.


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